I’m a cheater - are you?
With fond memories of the Atari 2600 and NES I had as a child (Sega was forbidden in my mind), I remember hours spent in front of the television attempting the same level, dying repeatedly, hypnotized by the repetition until I beat the problematic spot and was declared the victor. Now as I close in on thirty years walking this earth, I still have a child-like love for video games, yet when actually playing them I find I truly enjoy few and far between. (Praise to Insomniac for the Ratchet & Clank series!)
Everybody knows of the Grand Theft Auto series - I, like everybody else, have played these games to death and beaten all of them. The main difference between most gamers and myself? I cheated. Massively. I can input R1-R2-L1-X-L-D-R-U-L-D-R-U faster than anybody I know, with only a sliver of life left - BAM! Back to full health, new armor and guns blazing.
Searching for new cheat codes at GameFAQs, I found a deep resentment towards cheaters, as if my cheating some how ruins their own personal satisfaction of a job well done. Perhaps I would feel the same if I was 13, procrastinating homework by trying to fly the plane through that last ring (that ‘learn the plane’ mission sucked), but now I’ve got a lot more on my plate. Preparing to launch a business, launching multiple websites, helping friends with their sites, mounds of reading both online and in print to keep up with - not to mention the (understanding, kind) staring eyes of the girl drilling into the back of my head, annoyed at the explosions and car crashes rumbling through our abode.
The threat of cheating is rampant in GTA - the game even warns you that the sky may fall if you save with a cheat code activated. I know there are certain codes that are irreversible, and this may be all the developers are intending to warn against - but why the ambiguity? Reading through FAQs, there are no straight answers; some say one cheat code will ruin your chances of properly beating the game, others say only specific codes are harmful. Numerous times I almost quit playing for good, unsure if my cheating had trapped me from progressing further or if I was just incompetent.
When I flip my PS2 on, it’s usually for no more than 30 minutes. So you’ll forgive me if I cheat - I actually want to enjoy the game I dropped $50 on. Spending 30 minutes trying to scrap together the money to purchase a gun that I’ll lose when I die 4 minutes later doesn’t equate to fun in my book. As the average age of video game players rises, I’d have to assume that I’m not the only one in this situation. I play games as an escape, a few minutes to relive stress and enjoy the world the developers have created, and I want to get to the part where I’m the untouchable superhero, el jefe that can burst into the room of 500 enemies and leave without a scratch. I don’t want to earn that right - I earned it by plunking down my hard earned cash.
So this is a call out to video game developers - if your game requires tons of hours invested before the actual fun as advertised starts, please give me a way around it. Leave the character-building to the people who want it - I just want to be a badass for a little bit.
What about you - are you pro or anti-cheater?
